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This is a Python binding to the C++ class Mantid::Geometry::ObjCompAssembly.
bases: mantid.geometry.ICompAssembly
, mantid.geometry.ObjComponent
mantid.geometry.
IObjCompAssembly
¶getBoolParameter
((Component)self, (str)pname[, (bool)recursive=True]) → std_vector_bool¶getDescription
((Component)self) → str :¶Return the description of current parameterized component
getDistance
((IComponent)self, (IComponent)other) → float :¶Returns the distance, in metres, between this and the given component
getFullName
((IComponent)self) → str :¶Returns full path name of component
getIntParameter
((Component)self, (str)pname[, (bool)recursive=True]) → std_vector_int¶getName
((IComponent)self) → str :¶Returns the name of the component
getNumberParameter
((Component)self, (str)pname[, (bool)recursive=True]) → std_vector_dbl¶getParamDescription
((Component)self, (str)pname[, (bool)recursive=True]) → str¶getParamShortDescription
((Component)self, (str)pname[, (bool)recursive=True]) → str¶getParameterNames
((Component)self[, (bool)recursive=True]) → std_set_str¶getParameterType
((Component)self, (str)pname[, (bool)recursive=True]) → str¶getPos
((IComponent)self) → V3D :¶Returns the absolute position of the component
getPositionParameter
((Component)self, (str)pname[, (bool)recursive=True]) → std_vector_v3d¶getRelativePos
((Component)self) → V3D¶getRelativeRot
((IComponent)self) → Quat :¶Returns the relative rotation as a Quat
getRotation
((Component)self) → Quat¶getRotationParameter
((Component)self, (str)pname[, (bool)recursive=True]) → std_vector_quat¶getShortDescription
((Component)self) → str :¶Return the short description of current parameterized component
getStringParameter
((Component)self, (str)pname[, (bool)recursive=True]) → std_vector_str¶hasParameter
((Component)self, (str)name[, (bool)recursive=True]) → bool¶nelements
((ICompAssembly)self) → int :¶Returns the number of elements in the assembly
setDescription
((Component)self, (str)descr) → None :¶Set component’s description, works only if the component is parameterized component
shape
((IObjComponent)self) → IObject :¶Get the object that represents the physical shape of this component
type
((IComponent)self) → str :¶Returns the type of the component represented as a string