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SmoothNeighbours v1

../_images/SmoothNeighbours-v1_dlg.png

SmoothNeighbours dialog.

Summary

Perform a moving-average smoothing by summing spectra of nearest neighbours over the face of detectors.

See Also

SmoothData

Properties

Name

Direction

Type

Default

Description

InputWorkspace

Input

MatrixWorkspace

Mandatory

The workspace containing the spectra to be averaged.

OutputWorkspace

Output

MatrixWorkspace

Mandatory

The name of the workspace to be created as the output of the algorithm.

WeightedSum

Input

string

Flat

What sort of Weighting scheme to use? Flat: Effectively no-weighting, all weights are 1. Linear: Linear weighting 1 - r/R from origin. Parabolic : Weighting as cutoff - x + cutoff - y + 1. Gaussian : Uses the absolute distance x^2 + y^2 … normalised by the cutoff^2. Allowed values: [‘Flat’, ‘Linear’, ‘Parabolic’, ‘Gaussian’]

Sigma

Input

number

0.5

Sigma value for gaussian weighting schemes. Defaults to 0.5.

IgnoreMaskedDetectors

Input

boolean

True

If true, do not consider masked detectors in the NN search.

PreserveEvents

Input

boolean

True

If the InputWorkspace is an EventWorkspace, this will preserve the full event list (warning: this will use much more memory!).

AdjX

Input

number

1

The number of X (horizontal) adjacent pixels to average together. Only for instruments with RectangularDetectors.

AdjY

Input

number

1

The number of Y (vertical) adjacent pixels to average together. Only for instruments with RectangularDetectors.

SumPixelsX

Input

number

1

The total number of X (horizontal) adjacent pixels to sum together. Only for instruments with RectangularDetectors. AdjX will be ignored if SumPixelsX > 1.

SumPixelsY

Input

number

1

The total number of Y (vertical) adjacent pixels to sum together. Only for instruments with RectangularDetectors. AdjY will be ignored if SumPixelsY > 1

ZeroEdgePixels

Input

number

0

The number of pixels to zero at edges. Only for instruments with RectangularDetectors.

RadiusUnits

Input

string

Meters

Units used to specify the radius. Meters : Radius is in meters. NumberOfPixels : Radius is in terms of the number of pixels. Allowed values: [‘Meters’, ‘NumberOfPixels’]

Radius

Input

number

0

The radius cut-off around a pixel to look for nearest neighbours to average. This radius cut-off is applied to a set of nearest neighbours whose number is defined in the NumberOfNeighbours property. See below for more details. If 0, will use the AdjX and AdjY parameters for rectangular detectors instead.

NumberOfNeighbours

Input

number

8

Number of nearest neighbouring pixels. The default is 8.

SumNumberOfNeighbours

Input

number

1

Sum nearest neighbouring pixels with same parent. Number of pixels will be reduced. The default is false.

ExpandSumAllPixels

Input

boolean

False

OuputWorkspace will have same number of pixels as InputWorkspace using SumPixelsX and SumPixelsY. Individual pixels will have averages.

Description

This algorithm performs a moving-average smoothing of data by summing spectra of nearest neighbours over the face of detectors. The output workspace has the same number of spectra as the input workspace. This works on both EventWorkspaces and Workspace2D’s. It has two main modes of operation.

Processing Either Generically or Assuming Rectangular Detectors

You may either specify properties for the Rectangular Detector Group, or the Non-uniform Detector Group, but not both. If you provide inputs for the Rectangular Detector group, then the algorithm execution will assume that this is your desired processing route.

For All Instruments

Going through the input workspace pixel-by-pixel, Mantid finds the nearest-neighbours with the given Radius of each pixel. The spectra are then summed together, and normalizing to unity (see the weighting section below).

For Instruments With Rectangular Detectors

The algorithm looks through the Instrument to find all the RectangularDetectors defined. For each pixel in each detector, the AdjX*AdjY neighboring spectra are summed together and saved in the output workspace.

WeightedSum parameter

A weighting strategy can be applied to control how the weights are calculated. This defaults to a flat weighting strategy. Weights are summed and scaled so that they add up to 1.

Flat Weighting

All weights are 1. This is completely position in-senitive.

Linear Weighting

Weights are calculated according to \(w = 1 - r/R\), where \(w\) is the weighting factor, \(r\) is the distance from the detector and \(R\) is the cut-off radius.

Parabolic Weighting

For rectangular detectors it may be used as follows: The radius must be zero and a AdjX and AdjY parameter must be provided. \(w = AdjX - abs(x) + AdjY - abs(y) + 1\)

For non-rectangular detectors, the cut-off radius is used in the calculation. \(w = R - abs(x) + R - abs(y) + 1\)

Gaussian Weighting

This weighting is calculated from the Gaussian distribution

\(w = e^{-r^2/(2\sigma^2)}\)

where \(r^2 = x^2 + y^2 + z^2\) and \(\sigma\) is the number of standard deviations controlling the width of the distribution curve

Important notes about this algorithm are that:

  • Distances are normalised by the radius cut-off to make them dimensionless and scaled to 1 at the boundaries.

For EventWorkspaces

Both methods of smoothing will significantly increase the memory usage of the workspace. For example, if AdjX=AdjY=1, the algorithm will sum 9 nearest neighbours in most cases. This increases the memory used by a factor of 9.

For Workspace2D’s

You can use PreserveEvents = false to avoid the memory issues with an EventWorkspace input. Please note that the algorithm does not check that the bin X boundaries match.

Neighbour Searching

Fig1

Fig2

Fig3

Fig4

Fig5

Fig. 1

Fig. 2

Fig. 3

Fig. 4

Fig. 5

Property Values of Examples

  • Fig. 1:

    Requesting NumberOfNeighbours=36, Radius=3. Algorithm looks for 36 nearest neighbours with a cut-off of 3 detector widths.

  • Fig. 2:

    Requesting NumberOfNeighbours=46, Radius=2. Algorithm looks for 46 nearest neighbours with a cut-off of 2 detector widths.

  • Fig. 3:

    Requesting NumberOfNeighbours=56, Radius=3. Algorithm looks for 56 nearest neighbours with a cut-off of 3 detector widths.

  • Fig. 4:

    Requesting NumberOfNeighbours=8, Radius=3. Algorithm looks for 8 nearest neighbours with a cut-off of 3 detector widths.

  • Fig. 5:

    Requesting AdjX=4, AdjY=2, Radius=0. Algorithm fetches neighbours in the specified pattern.

How it Works

The algorithm will fetch neighbours using the intesection of those inside the radius cut-off and those less than the NumberOfNeighbours specified. Fig. 1 illustrates this process. Searching is relative to the central detector, those constrained by both specified number of neighbours have been highlighted. In this case the radius cut-off and the number of neighbours constrain the same number of detectors.

Searching via the number of neighbours will not necessarily return the neighbours in a grid with the same number of detectors in each axis. Fig. 2 shows how neighbours might be returned if distances are non-uniform. If RectangularDetectors are available, you may force the searching to occur in rectangular manner (described below).

The SmoothingNeighbours algorithm will only take those neighbours which are in the intersection between those constrained by the cut-off and those constrained by the specified number of neighbours. If the radius cut-off is the limiting factor, then those neighbours outside will not be considered. This is illustrated in Fig. 3 where the blue detectors will not be considered, but will not with this radius cut-off, while the green ones will. Likewise, in Fig. 4 the effect of reducing the NumberOfNeighbours property can be seen.

If the radius is set to 0, the instrument is treated as though it has rectangular detectors. AdjX and AdjY can then be used to control the number of neighbours independently in x and y using the AdjX and AdjY properties. Fig. 5 Shows the effect of this type of searching.

Ignore Masks

The algorithm will ignore masked detectors if this flag is set.

Usage

Example - Smooth using radius:

# Create a workspace with a single rectangular bank of size 3x3. One bin only.
ws = CreateSampleWorkspace(Function="Flat background",
                           NumBanks=1,
                           BankPixelWidth=3,
                           XMin=0,
                           XMax=1,
                           BinWidth=1)

# Initial values
values = [1.0, 1.0, 3.0,
          4.0, 2.0, 2.0,
          1.0, 3.0, 3.0]

for i in range(0,9):
  ws.dataY(i)[0] = values[i]

# Run the algorithm
output = SmoothNeighbours(ws, Radius = 1.0,
                          RadiusUnits = 'NumberOfPixels')

print('Number of histograms: {0}'.format(output.getNumberHistograms()))
print('Smoothed values:')
print(output.extractY())

Output:

Number of histograms: 9
Smoothed values:
[[ 2.        ]
 [ 2.16666667]
 [ 2.        ]
 [ 2.        ]
 [ 2.22222222]
 [ 2.33333333]
 [ 2.5       ]
 [ 2.5       ]
 [ 2.5       ]]

Example - Smooth using AdjX and AdjY:

# Create a workspace with a single rectangular bank of size 3x3. One bin only.
ws = CreateSampleWorkspace(Function="Flat background",
                           NumBanks=1,
                           BankPixelWidth=3,
                           XMin=0,
                           XMax=1,
                           BinWidth=1)

# Initial values
values = [1.0, 1.0, 3.0,
          4.0, 2.0, 2.0,
          1.0, 3.0, 3.0]

for i in range(0,9):
  ws.dataY(i)[0] = values[i]

# Run the algorithm
output = SmoothNeighbours(ws, AdjX=1, AdjY=3)

print('Number of histograms: {}'.format(output.getNumberHistograms()))
print('Smoothed values:')
print(output.extractY())

Output:

Number of histograms: 9
Smoothed values:
[[ 2.16666667]
 [ 2.16666667]
 [ 2.16666667]
 [ 2.22222222]
 [ 2.22222222]
 [ 2.22222222]
 [ 2.5       ]
 [ 2.5       ]
 [ 2.5       ]]

Example - Smooth and sum using SumPixelsX and SumPixelsY:

# Create a workspace with a single rectangular bank of size 3x3. One bin only.
ws = CreateSampleWorkspace(Function="Flat background",
                           NumBanks=1,
                           BankPixelWidth=3,
                           XMin=0,
                           XMax=1,
                           BinWidth=1)

# Initial values
values = [1.0, 1.0, 3.0,
          4.0, 2.0, 2.0,
          1.0, 3.0, 3.0]

for i in range(0,9):
  ws.dataY(i)[0] = values[i]

# Run the algorithm
output = SmoothNeighbours(ws, SumPixelsX=3, SumPixelsY=1)

print('Number of histograms: {}'.format(output.getNumberHistograms()))
print('Smoothed values:')
print(output.extractY())

Output:

Number of histograms: 3
Smoothed values:
[[ 6.]
 [ 6.]
 [ 8.]]

Categories: AlgorithmIndex | Transforms\Smoothing

Source

C++ header: SmoothNeighbours.h

C++ source: SmoothNeighbours.cpp