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## Summary¶

The algorithm loads a shape into the instrument of a workspace at the sample.

## Properties¶

Name

Direction

Type

Default

Description

InputWorkspace

Input

Workspace

Mandatory

The name of the workspace containing the instrument to add the shape

Filename

Input

string

Mandatory

The path name of the file containing the shape. Allowed extensions: [‘.stl’, ‘.off’]

Scale

Input

string

cm

The scale of the stl: m, cm, or mm

XDegrees

Input

number

0

The degrees to rotate on the x axis by

YDegrees

Input

number

0

The degrees to rotate on the y axis by

ZDegrees

Input

number

0

The degrees to rotate on the z axis by

TranslationVector

Input

dbl list

0,0,0

Vector by which to translate the loaded sample shape

OutputWorkspace

Output

Workspace

Mandatory

The name of the workspace that will contain the loaded shape of the sample

## Description¶

Loads a shape into the sample of a workspace. The newly added shape can be translated by a vector, and rotated by an angle along each axis applied in order X,Y,Z, rotation applies before translation eg if the shape in the input file isn’t centred on the origin. The Sample will then be rotated according to the rotation of the goniometer on the workspace, if there is one. The first angle used in SetGoniometer will be applied last.

The following types of input file are supported:

• *.stl stereolithography https://en.wikipedia.org/wiki/STL_(file_format) This is a file format consisting of a list of faces specified by their vertex coordinates. The file may be in ASCII or Binary format, and all the faces must be triangular. The normals are ignored, but the vertices must be in the order required by the standard (counter-clockwise when viewed from outside).

• *.off Object File Format https://en.wikipedia.org/wiki/OFF_(file_format) This is a file format consisting of a list of vertices and a list of faces specified by the position of each vertex in the list of vertices. The file must is in ASCII for and all the faces must be triangular. There are no normals. The vertices of a face must be ordered counter-clockwise when viewed from outside.

Categories: AlgorithmIndex | DataHandling\Instrument